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Ftl mantis
Ftl mantis









ftl mantis

Most of the time I feel like I don't have enough power, even with the reactor fully upgraded. You can also have only 3 weapons at once which, quite frankly, kinda sucks.

FTL MANTIS UPGRADE

And you also need to have a weapon that actually does damage, because you'll need to destroy the ship at some point.Īdd to that the fact that a cloning station is very important if you don't have one, you'll need to upgrade your teleport in order to pull back your crew before they get killed, so either way that's power you can't put anywhere else (you could unpower the cloning station if you have the DNA backup augment, but then you'll be on hold until you can affort to repower it if your boarding party gets killed). And in the meantime, you HAVE to disable their medbay because it can heal 4 of them at once very fast, AND their missile launcher because it will tear your ship appart. But even then, to kill the rest, you need to survive long enough for your crew to do the job.

ftl mantis

I've read that if you kill all the crew, an AI takes over and it can repair every system at once, so you want to leave one member standing. They have stronger shields, which mean unless you've had a lot of luck you'll have trouble getting through them to disable their weapons/medbay/cloning station while your crew does the rest of the work. Ships with a large and/or strong crew and/or a medbay/cloning station are more common. I'll admit it, I've had fun sending 4 mantis at once against a crew of 3 people while my defense drone takes care of their missile and my shield hold against their other weapons.Īnd then there's the late game.

ftl mantis

The middle of the game is pretty decent to very good, depending on the crew you gathered. I even had two runs (with layout B) where my first jump took me near a sun with a scout armed with a missile launcher. Not to mention I seem to have a terrible luck with this ship and run into a lot of automated. My problem is the following : the start of the game is awful because you need to board the enemy ships (except with layout A, but I feel if you're not going to board you might as well take another ship), so if you run into an automated scout, you're in trouble, if you run into a stronger crew than yours (rare, but might happen), you're in trouble and if you run into a ship with a medbay or a cloning station, you're in trouble. The starting weapons are boarding-dedicated, but you could always sell them when you don't need them anymore, I guess. Layout C seems like the best one at a glance, altough I just unlocked it so I haven't tested it yet : a decent enough crew (I feel the lanius could be very useful in a boarding party if used carefully), a 4 squares teleport and a clone bay. This is the one I've been doing my runs with so far.

ftl mantis

Also, I feel like the hatches placement is terrible when I want to vent a room to put out a fire, I often have to move my crew out of the way. Layout B has a large teleport, a 2 bubble shields, and a drone system, which helps, but no weapon, a small crew and room for only one additional system. Layout A has decent starting weapons and crew, but no sensor is kind of annoying and a 2-squares teleport makes me feel upgrading it is mandatory, so I can send more troups to board 2 just doesn't seem enough. I've been trying to make it work for my last 5 or 6 runs (all of which ended before reaching the flagship, except for the last one) and I'm having a real hard time with it.įirst off, I don't know which layout I should use. Long story short, how should I procede for a mantis ship run?











Ftl mantis