
For the most part it follows the traditional map for Cascadia, consisting of Oregon, Washington, British Columbia, and Alaska, but diverges a bit by including Alberta with Edmonton and Calgary being mentioned as part of the country.

This, along with the corresponding decrease in his compliance score, is probably what saved the crew's lives, since it allowed ODIN to circumvent his directives. The AR recording in her office also mentions that she intends to work with ODIN to improve his independence score. In Nat's office, the player can find a chart of ODIN's scores in each category throughout the year that the crew was stationed there, as well as a clipboard of the latest results with Nat's notes and observations. is called a CAPRICE score, which measures compliance, abstraction, permanence, responsiveness, independence, creativity and efficiency. It's also implied that A.I.'s need regular maintenance which is more akin to therapy.Played straight with JUNO, who came up with the plan for the sabotage in the first place, and is implied to have taken control of Venturis Corp. ODIN starts acting strange toward the end of the events aboard Tacoma, only for it to be revealed that it is trying to warn the crew about the Mega-Corp station owners' sabotage without breaking its directives. Is a Crapshoot: Played with and subverted. Tacoma contains examples of the following tropes: Not to be confused with a neighbor city of Seattle (though it is the namesake for the Space Station for which the game is named.) The player is put in the shoes of Amitjyoti "Amy" Ferrier, a subcontractor send by the Venturis Corporation to Tacoma with orders to find out what happened to the crew and to retrieve the core components of ODIN, the AI system that played a huge part in the running and maintenance of the station.

Three days ago, Tacoma was hit by a meteor strike, damaging its oxygen tanks and communications array, and the fate of its crew, a six-person team of specialists, is currently unknown. One such hypercorporation is the Venturis Corporation, which has recently been experiencing serious problems with the space station, Tacoma, orbiting the Moon.

The year is 2088, and hypercorporations have a key influence on society, being responsible for spearheading the exploration of new possibilities and venues in space travel, orbital habitats and artificial intelligence. Tacoma is a 2017 Science Fiction Environmental Narrative Game for PC, Mac, Linux and Xbox One, created by Fullbright, the studio behind 2013's critically-acclaimed Gone Home.
